Warrior

Character Creation

Warrior.jpg

Primary Abilities: Endurance, Speed, Strength
Secondary Abilities: Agility, Intelligence, Luck, Personality, Willpower
Starting Health: 30 + Endurance + 1d6
Weapon Groups: Brawling, plus any three of the following: Axes, Bludgeons, Bows, Heavy Blades, Light Blades, Spears, or Staves

Class Powers

Warriors gain the following powers at the specified level.

Level 1

Starting Talents: You become a Novice in two of the following talents: Archery Style, Dual Weapon Style, Pole Weapon Style, Single Weapon Style, Throwing Weapon Style, Two-Hander Style, Unarmed Style, Weapon and Shield Style. You also start as a Novice in Armor Training.

Level 2

New Ability Focus: You now gain one of the following ability focuses: Dexterity (Riding), Intelligence (Military Lore), or Strength (Climbing).

Level 3

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

Level 4

New Specialization: You may choose one specialization for your class. You gain the Novice degree of its specialization talent.
New Weapon Group: You learn a new weapon group of your choice.

Level 5

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
Stunt Bonus: You can strike so fast in combat that your weapons are a blur. You can perform the Dual Strike stunt for 3 stunt points instead of the usual 4.

Level 6

New Specialization Talent: You gain the Journeyman degree in the specialization talent you gained at level 4.

Level 7

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
Stunt Bonus: You know how to unhinge your opponents. You can perform the Threaten stunt for 1 stunt point instead of the usual 2.

Level 8

New Specialization Talent: You gain the Master degree in the specialization talent you gained at level 4.
New Weapon Group: You learn a new weapon group of your choice.

Level 9

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

Level 10

Expert Strike: You know when to strike with precision and when to strike with power. When you make an attack, you can take up to a –3 penalty on your attack roll to receive a corresponding bonus to your damage roll. For example, you can take a –2 penalty on your attack roll to get a +2 bonus on your damage roll. Alternately, you can receive up to a +3 bonus on your attack roll if you take a corresponding penalty on your damage roll. You must choose before you roll.

Level 11

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

Level 12

New Specialization: You may choose one new specialization for your class. You gain the Novice degree of its specialization talent.
Veteran: Persevering through long hours of practice and many bloody encounters has made you a fearsome combatant. When you inflict damage with an attack, you can
add your focus bonus to your damage total if you have an applicable weapon group focus. The focus must match the weapon group of the weapon you attack with. For example, if you attack with a battle axe, you must have the Strength (Axes) focus to get the +2 bonus damage of this power. If you have the same focus twice, the damage bonus increases to +3 as well.

Level 13

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
New Weapon Group: You learn a new weapon group of your choice.

Level 14

New Specialization Talent: You gain the Journeyman degree in the specialization talent you gained at level 12.

Level 15

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
Quick Strike: You can make a Melee Attack vs. an adjacent opponent as a minor action. The attack roll and damage of the Quick Strike suffer a –2 penalty. This action cannot be combined with an Expert Strike.

Level 16

New Specialization Talent: You gain the Master degree in the specialization talent you gained at level 12.

Level 17

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

Level 18

Stunt Bonus: You can sweep opponents before you. When you perform the Dual Strike stunt with a Melee Attack, you can hit two secondary targets instead of one. All three of your targets (the original target and the two secondary targets) must be adjacent to you either when you made the attack or after you’ve used the Skirmish stunt to move next to them.

Level 19

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

Level 20

Epic Warrior: Pick one type of stunt (combat, exploration, or roleplaying). You gain a +1 bonus when generating stunt points of that type.

Warrior

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