Thief

Character Creation

Thief.jpg

Primary Abilities: Agility, Personality, and Speed
Secondary Abilities: Endurance, Intelligence, Luck, Strength, Willpower
Starting Health: 25 + Endurance + 1d6
Weapon Groups: Brawling, Light Blades, Staves, and Bows

Class Power

Thieves gain the following powers at the specified level.

Level 1

Pinpoint Attack: Once per round, you can add 1d6 to the damage of a successful attack if your Agility is greater than your opponent’s.
Rogue’s Armor: You are at home in leather armor. You can ignore the Armor Penalty of leather armor altogether. It affects neither your Speed nor your Agility.
Starting Talents: You become a Novice in one of the following talents: Contacts, Scouting, or Thievery.

Level 2

Stunt Bonus: You become more adept at finding the weak spots in your opponents’ armor. You can perform the Pierce Armor stunt for 1 SP instead of the usual 2.

Level 3

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

Level 4

New Specialization: You may choose one specialization for your class. You gain the Novice degree of its specialization talent.

Level 5

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
Take Aim: When you take the Aim action, you gain +2 on the attack roll instead of the normal +1.

Level 6

New Specialization Talent: You gain the Journeyman degree in the specialization talent you gained at level 4.
Stunt Bonus: You become adept at noticing the many dimensions of a tricky situation. You can perform the That Makes Me Wonder exploration stunt for 2 stunt points instead of the usual 3.

Level 7

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
Stunning Attack: You can daze opponents with sharp blows to vulnerable areas. To make a stunning attack, you must use the Aim action and then hit with a Melee or a Ranged Attack. If successful, you inflict no damage but your opponent must make a successful TN 15 Endurance (Stamina) test or become stunned. Stunned opponents can attempt the test again at the start of their turn, and if successful can act normally. Otherwise, stunned characters can only take a single Move action on their turn. While your opponent is stunned, you can use Pinpoint Attacks against them with no regard for Agility. Stunts are possible on your initial attack roll, so you could stun your opponent and then use lightning attack for an immediate pinpoint attack, for example.

Level 8

New Specialization Talent: You gain the Master degree in the specialization talent you gained at level 4.

Level 9

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

Level 10

Lethality: You use your wits to hit enemies where it hurts. You can add your Intelligence to your damage when making attacks.

Level 11

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

Level 12

New Specialization: You may choose one new specialization for your class. You gain the Novice degree of its specialization talent.
Slippery: You are hard to pin down in combat. Opponents do not gain an attack bonus for outnumbering you in melee combat. Normally, attackers can gain up to a +2 bonus in such circumstances. If you also have the Master degree in the Single Weapon Style, your Defense bonus increases to +3 when fighting in that style.

Level 13

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
Stunt Bonus: You know how to act with style and grace. You can perform the With a Flourish exploration stunt for 3 SP instead of the usual 4.

Level 14

New Specialization Talent: You gain the Journeyman degree in the specialization talent you gained at level 12.

Level 15

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.
Perforate: You know how to take advantage of an enemy whose guard is down. Perforate is a special stunt that you can perform for 2 SP if you’ve just hit an opponent with a pinpoint attack. You can make a second pinpoint attack against the same opponent; this second attack does not generate stunt points.

Level 16

New Specialization Talent: You gain the Master degree in the
specialization talent you gained at level 12.

Level 17

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

Level 18

Quick Shot: You can make a Ranged Attack vs. a visible opponent within range as a minor action. The attack roll and damage of the Quick Shot suffer a –2 penalty. You cannot combine Quick Shot with other powers such as Pinpoint Attack or Stunning Attack.

Level 19

New Talent: You become a Novice in a new talent or gain a degree in a talent you already have.

Level 20

Epic Thief: Pick one type of stunt (combat, exploration, or roleplaying). You gain a +1 bonus when generating stunt points of that type.

Thief

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